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July 21-24, 2014
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ICOMP'14 - The 2014 International Conference on Internet Computing and Big Data

Last modified 2014-02-03 21:04

ICOMP'14 is the 15th annual conference




    You are invited to submit a paper for consideration. All accepted papers will be published in printed conference books/proceedings (ISBN) and will also be made available online. The proceedings will be indexed in science citation databases that track citation frequency/data for each paper. In addition, like prior years, extended versions of selected papers (about 35%) will appear in journals and edited research books (publishers include: Springer, Elsevier, BMC, and others). See the following links for a small subset of the publications based on the Congress: (some of these books and special issues have already received the top 25% downloads in their respective fields - we also have a number of Elsevier and Springer books in the pipeline based on the last offering of the congress):

    ICOMP'14 is composed of a number of tracks, including: tutorials, sessions, workshops, posters, and panel discussions. The conference will be held July 21-24, 2014, Las Vegas, USA.

    Topics of interest include, but are not limited to, the following:

      • Social networks
      • Next generation of internet + modeling and analysis
      • Traffic models and statistics
      • Metacomputing
      • Electronic commerce and internet
      • Resource management and location
      • Design and analysis of internet protocols and engineering
      • Web based computing
      • Web mining
      • Network architectures and network computing
      • Network operating systems
      • Quality of service
      • Wide area consistency
      • Internet and emerging technologies
      • Internet security and trust
      • Internet law and compliance
      • Internet and scalability issues
      • Internet delivery and applications
      • Internet telephony
      • Internet based decision support systems
      • Internet and enterprise management
      • Internet applications and appliances
      • Internet banking systems
      • Internet and video technologies
      • Internetworking
      • Denial of service issues
      • Caching algorithms for the internet
      • Grid based computing and internet tools
      • Cooperative applications
      • Tele-medical and other applications
      • Mobile computing and the internet
      • Agents for internet computing
      • The WWW and intranets
      • Digital libraries/digital image collections
      • Languages for distributed programming
      • Web interfaces to databases
      • User-interface/multimedia/video/audio/user interaction
      • The internet and Cloud computing
      • Markup Languages/HTML/XML/VRML/...
      • Java applications on internet
      • Alternative web lifestyles, role-playing, chat, ...
      • Server space/web server performance
      • Web monitoring
      • Web documents management
      • Web site design and coordination
      • Other aspects and applications relating to internet-based computing
      • Computer Games Design and Development:
          - Managing gaming communities
          - Augmented reality games
          - Game architectures
          - Special-purpose hardware for games
          - Computer games and education
          - Mobile and ubiquitous games
          - Games and the web
          - Making quality game textures
          - Threading technologies for games
          - Assessment of new generation of computer games
          - The impact of art and culture in game design
          - Game theory as it relates to internet
          - Artificial intelligence and computer games
          - Tools for game development on the internet
          - Grid computing and games
          - Massively multiplayer games and issues
          - Social impact of computer games
          - Wavelets technology for games
          - Compression methods for games
          - 3D hardware accelerators for games on the internet
          - Audio-video communication tools for network 3D games
          - Virtual actors
          - Virtual world creation
          - Background sound/music for games
          - Holographic displays and games
          - Computer graphics and virtual reality tools for games
          - Innovative products for game development
          - Interface technologies
          - Case studies
      • Big Data:
          - Algorithms for enhancing data quality
          - Models and frameworks for Big Data
          - Graph algorithms and Big Data
          - Data and information fusion
          - Machine learning
          - Natural language processing
          - Multidimensional Big Data
          - Cloud based infrastructures (storage & computing resources)
          - Grid and stream computing for Big Data
          - HPC, including parallel & distributed processing
          - Programming models and environments to support Big Data
          - Big Data open platforms
          - Emerging architectural frameworks for Big Data
          - Data science
          - Web search and information mining
          - Cleaning Big Data (noise reduction), acquisition & integration
          - Visualization methods for search
          - Graph mining and other similar technologies
          - Big Data as a service
          - Big Data analytics in e-Government and society
          - Applications in science, engineering, healthcare, visualization, business, education, security, humanities, bioinformatics, health informatics, medicine, finance, law, transportation, retailing, telecommunication, all search-based applications, ...

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