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Important Dates
July 17, 2013
Registration Deadline

July 22-25, 2013
The 2013 World Congress in Computer Science, Computer Engineering, and Applied Computing

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ICOMP'13 - The 2013 International Conference on Internet Computing and Big Data

Last modified 2013-01-02 22:39

ICOMP'13 is the 14th annual conference




    You are invited to submit a full paper for consideration. All accepted papers will be published in printed conference books/proceedings (ISBN) and will also be made available online. The proceedings will be indexed in science citation databases that track citation frequency/data for each paper. In addition, like prior years, extended versions of selected papers (about 35%) will appear in journals and edited research books (publishers include: Springer, Elsevier, BMC, and others). ICOMP'13 is composed of a number of tracks, including: tutorials, sessions, workshops, posters, and panel discussions. The conference will be held July 22-25, 2013, Las Vegas, USA.

    Topics of interest include, but are not limited to, the following:

      • Internet Computing
          - Social networks
          - Next generation of internet + modeling and analysis
          - Metacomputing
          - Electronic commerce and internet
          - Resource management and location
          - Design and analysis of internet protocols and engineering
          - Web based computing
          - Web mining
          - Network architectures and network computing
          - Quality of service
          - Search engines
          - Wide area consistency
          - Internet and emerging technologies
          - Internet security and trust
          - Internet law and compliance
          - Internet and scalability issues
          - Internet delivery and applications
          - Internet telephony
          - Internet based decision support systems
          - Internet and enterprise management
          - Internet applications and appliances
          - Internet banking systems
          - Internet and video technologies
          - Internetworking
          - Denial of service issues
          - Streaming methods
          - Caching algorithms for the internet
          - Grid based computing and internet tools
          - Cooperative applications
          - Tele-medical and other applications
          - Mobile computing and the internet
          - Agents for internet computing
          - The WWW and intranets
          - Digital libraries/digital image collections
          - Languages for distributed programming
          - Web interfaces to databases
          - User-interface/multimedia/video/audio/user interaction
          - The internet and Cloud computing
          - Markup Languages
          - Novel Java applications on internet
          - Alternative web lifestyles, role-playing, chat, ...
          - Server space/web server performance
          - Web documents management
          - Web site design and coordination
          - Other aspects and applications relating to internet-based computing
      • Big Data
          - Massively parallel-processing (MPP) databases
          - Data-mining grids
          - Distributed file systems
          - Distributed databases
          - Cloud based infrastructure (applications, storage and resources)
          - Association rule learning
          - Classification
          - Cluster analysis
          - Crowdsourcing
          - Data fusion and integration
          - Ensemble learning
          - Genetic algorithms
          - Machine learning
          - Natural language processing
          - Neural networks
          - Pattern recognition
          - Anomaly detection
          - Predictive modeling
          - Sentiment analysis
          - Signal processing
          - Supervised and unsupervised learning
          - Simulation
          - Time series analysis and visualisation
          - Search-based applications
      • Computer Games Design and Development
          - Managing gaming communities
          - Augmented reality games
          - Game architectures
          - Special-purpose hardware for games
          - Computer games and education
          - Mobile and ubiquitous games
          - Making quality game textures
          - Threading technologies for games
          - Assessment of new generation of computer games
          - The impact of art and culture in game design
          - Game theory as it relates to internet
          - Artificial intelligence and computer games
          - Tools for game development on the internet
          - Massively multiplayer games and issues
          - Social impact of computer games
          - Wavelets technology for games
          - Compression methods for games
          - 3D hardware accelerators for games on the internet
          - Audio-video communication tools for network 3D games
          - Virtual actors
          - Virtual world creation
          - Background sound/music for games
          - Holographic displays and games
          - Computer graphics and virtual reality tools for games
          - Innovative products for game development
          - Interface technologies
          - Case studies

    Click Here for more details
List of The 2013 Co-sponsors will soon be compiled here.


Administered by UCMSS
Universal Conference Management Systems & Support
San Diego, California, USA
Contact: Kaveh Arbtan

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