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Important Dates
July 17, 2013
Registration Deadline

July 22-25, 2013
The 2013 World Congress in Computer Science, Computer Engineering, and Applied Computing

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CGVR'13 - The 2013 International Conference on Computer Graphics and Virtual Reality

Last modified 2013-01-02 21:02

CGVR'13 is the 17th annual conference; originally it was offered as CISST




    You are invited to submit a full paper for consideration. All accepted papers will be published in printed conference books/proceedings (ISBN) and will also be made available online. The proceedings will be indexed in science citation databases that track citation frequency/data for each paper. In addition, like prior years, extended versions of selected papers (about 35%) will appear in journals and edited research books (publishers include: Springer, Elsevier, BMC, and others). CGVR '13 is composed of a number of tracks, including: tutorials, sessions, workshops, posters, and panel discussions. The conference will be held July 22-25, 2013, Las Vegas, USA.

    Topics of interest include, but are not limited to, the following:

      • Computer Graphics
          - Computer animation
          - Software tools for computer graphics
          - Rendering methods
          - Compression methods
          - Computational geometry
          - Fractal geometry and applications
          - Sound rendering technologies
          - Color and texture
          - Modeling techniques
          - Visualization
          - Surface modeling
          - Machine architectures/engines for graphics and VR
          - Modeling of natural scenes and phenomena
          - Web 3D and applications
          - Computer art and entertainment (including games)
          - Shadows, translucency and visibility
          - e-Learning applications and computer graphics
          - Illumination and reflection techniques
          - Interactive digital media
          - 3D reconstruction
          - Curves and meshes
          - Visual computing and graphics
          - Image data structures for computer graphics
          - Graphics algorithms and applications
          - Case studies and emerging technologies
      • Virtual Reality
          - Virtual environments
          - Virtual and augmented reality
          - Virtual humans and artificial life
          - Real-time collision detection algorithms
          - Immersive virtual reality
          - Virtual reality, visualization, and education
          - Interactive techniques
          - Learning and assessment based on virtual reality approaches
          - Virtual laboratories
          - Virtual reality software tools and languages
          - Real-time rendering for VR
          - Emerging display technologies
          - Virtual reality techniques for behavioral and cognitive assessment
          - Simulation and virtual reality
          - Software tools for virtual reality
          - Human-computer interfaces
          - Multimodal display systems
          - Integration of virtual reality and multimedia
          - Haptic devices and techniques
          - Virtual reality and emerging applications

    Click Here for more details
List of The 2013 Co-sponsors will soon be compiled here.


Administered by UCMSS
Universal Conference Management Systems & Support
San Diego, California, USA
Contact: Kaveh Arbtan

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